Dienstag, 13. Oktober 2015

Video Diary week #10

  1. Link will be here soon
  2. waiting for the developer console on google before i kick out the beta stuff, i want to make sure that nobody have to pay.
  • Logo Redesign (again)
  • Gold income balancing (but still seems to be to high)

Video Diary week #9

  • Logo Reworked
  • Font changed
  • Settings in the Mainmenu
  1. Music Volume Slider
  2. SFX Volume Slider
  • Settings Ingame / pause Menu
  1. Music Volume Slider
  2. SFX Volume Slider
  3. Game Speed Toggle (maybe i delete it later)
  4. Restart possibility
  • Conzept/ Modelling/ started texturing - Stone Age Turrets
  • Age Up fix to avoid overjumping ages when player have "to much" exp
  • Health of the Bases increase when age up
  • Medieval Range Texturing

Video Diary week #8

  • Logo screen in the beginning of the game added
  • Main menu scene with a working menu already
  • Winning Screen and conditions set already
  • Game Over Screen and conditions set already
  • Conzept work & Modeling for Towers, Turrets and Building of Medieval Age
  • Conzept work on Stone Age Turrets, not pics yet sorry
  • Healthbar overflow fix for units and base
  • Texturing Tank Medieval Age "Chavlery"
  • Moddeling & Rigging Range Medieval Age

Video Diary week #7

This is the small summary of week 7 of work. I did almost no coding this week, since i needed more design stuff.
I would say codewise my game is ~80% done.

  • I worked a lot on the Medieval Age Units & made alot conzept work for the other ages too.
  • I also changed some UI-Textures to hopefully more user friendly Buttons.
  • I worked alot on the Logo

Montag, 12. Oktober 2015

Video Diary week #6

  • I added 3 fooliage sets with stones and leefs.
  • I changed the ground and ground-textures.
  • I worked alot on pictograms to make buttons more userfriendly, still needs more work.
  • I added a new Egypts-Age Unit "The Mummy".
  • I added a Textfield for error output like: "Not enough Money!"
  • I fixed several bugs.
  • I worked on a logo to get some ideas for a final one.

Video Diary week #4 & #5

  • I changed the GUI a bit more to reduce more drawcalls (so it's almost done)
  • The player and the AI can go up to the next age and the geometry changes accordingly
  • I added geometry for the stone age and the eqypts age.
  • I also added new geometry for the meteor and the trees.
  • I added 2 new units for the egypts age which are mellee and range(player only at the moment)
  • I added healthbars for the bases and for the units

Video Diary week #3

  • I got rid of almost all old GUI code and use the new Canvas GUI system, to mainly reduce drawcalls, but also to use the new functions of the system.
  • I modeled a new Unit which is Ranged to complete the Stone Age Units.
  • The AI now make use of all 3 different types of Units.
  • I changed the damage system a bit to make the gameplay faster. I still work on the balancing, but i think im pretty close.
  • I also tested the game on a tablet specially because of the GUI, and it works fantastic.

Video Diary week #2
  • The AI can now build up to 4 towers, depending on the AI-exp. Maybe i change the rules later.
  • The AI can build the first turret, based on the exp as well.
  • The AI-exp grows over time and by killing player units.
  • The Player can now use a Special Attack in the Stone Age called Meteor Shower refresh Time = 30seconds.Duaration = 8seconds. See Screenshot.
  • I changed the damage system so all units can get damage from anywhere. Thanks to the unity tutorials i got that to work properly.


Video Diary week #1
  • Camera movement L/R with Border Buttons for bigger stages.
  • Can upgrade Base up to 4 Towers total.
  • Can Build and Sell 1st GunType to any of the TowerSlots(Red Transparent)
  • Gun can Aim and Shoot.
  • Can Build 1st Melee Unit.
  • Units can do damage and destroy other bad Units.
  • Basic AI - the Computer sends Red Melee Units which are attacking and destroying Green ones.

Age of Boxes


The Idea: The Game is inspired by the Flash Game "Age of War" and will have around the same and maybe more/other features. But the core features will be the guideline at first.

The Goal: I want to finish a whole game by my own, since i have started alot but could'nt end those Projects. So this Game is also a learn experience for me.

The Style: I want to keep everything simple for now. So i will keep at first a box-ish design by just using cubes in Unity and later on i will do Modeling and Texturing.

Project Start: 07 April 2015

About the Game:
- A Strategygame where you have to defeat the Computers Base
- You upgrade your basetower to open slots for turrets which you can buy and sell
- You can send different Unit-Types (Melee, Range, Big Mellee, maybe later Flying)
- You go through different Ages to be able to build better Units with higher damage and hp
- Each age has better units and turrets
- there might be 3 or 4 Difficulties later on
- As Score might the time be measured

Devices: Priority are Android systems.

About me: I'm 3D Artist(3Ds Max) with a bit of C# knowledge.

Feedback: I am always happy when i get some constructive feedback, ideas and help of course.

Google Open Beta Test: https://play.google.com/apps/testing/com.OctoMan.AgeOfBoxesBeta